Heliobane

Gand

Fly the sun-killer gunship Heliobane against a hive that eats stars, in an Amiga-style vertical shoot 'em up. Strip guns off the dead, buy the rest from a trader who calls you kiddo, and break fifteen screen-filling Heralds across three worlds.

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Overview

"We built her to kill a star. We never thought we'd have to."

Aurel is an old orange star with five inhabited worlds. Deep in its fire lives the Umbrine, a crystalline hive that eats fusion. When Project SOLACE drilled a siphon into the sun, the hive woke up hungry. In ninety days it took the Tharsis mining belt, the ocean moon Verdigris and the entire Concord battle fleet, which it did not destroy but wore, the way a hermit crab wears a shell.

One ship can still fly where the Umbrine lives: HB-0 HELIOBANE, a prototype gunship built to survive inside a star's corona and deliver a single weapon, the Solar Lance. Her pilot is Wren, a salvage runner with two smuggling convictions and the best reflexes in the system. Her guns were never meant to fight a war, so she takes better ones off the dead as she goes.

HELIOBANE is a vertical shoot 'em up in the tradition of the Amiga's Tyrian and Xenon 2. It looks and sounds like 1993: 320×256 pixels, 32 colours, parallax skies, a tracker soundtrack and digitised speech crushed to 8 bits. It plays like a shooter made now: a locked 60 frames a second, a 4-pixel hitbox, remappable controls and full gamepad support.

Build your gunship

The Heliobane carries two front guns on a rack and swaps between them in an instant, plus a rear gun and two sidekick pods. There are eleven weapons, from the Pulse Cannon and Scatter Vulcan to homing Seeker Swarms, Drift Mines and an Option Drone that copies your fire, and each one upgrades through five levels.

Every gun deals kinetic, beam or blast damage, and the Umbrine grows armour to match. Black glass shrugs off bullets and cracks under beams. Sun-fed flesh drinks your lasers and fires back faster. Concord steel only minds explosions. Bring two guns that disagree.

Between stages Old Mott turns up in his patched salvage tug, the Magpie. He buys the gold-glass Aurum you shake loose from the hive and sells guns he definitely didn't steal from the Concord armoury. Sell anything back for half what you paid, repair your armour, buy flares, and every so often an extra life.

Graze for heat, then break everything

Let enemy bullets pass close without touching you and the heat bar fills. At 50 heat, fire the Breaker: a white-gold column from your nose to the top of the screen. Everything it touches is Breached for six seconds, its plating gone and its sealed cores open. The Breaker itself barely scratches anything; the damage comes from what you fire into the breach.



Flares are the other button, for when it goes wrong: the screen's bullets vanish, everything on it takes a hit, and you get a moment of grace.

Three worlds, fifteen Heralds

The campaign runs inward to the heart of Aurel, outward through the cold wake of what escapes it, and on to Umbra, where the dark was born. Fifteen stages, each ending in a Herald that fills the screen and changes shape as it breaks: the Quarry Maw, a mining platform turned into a mouth; Leviathan Choir, a serpent of stitched drones that sings as it dies; Admiral Husk, the flagship's bridge, still broadcasting orders in the admiral's voice.

Later stages turn the lights off, throw storm winds across the screen, run the scroll backwards, triple its speed, close into corridors you have to learn, and split into two routes through a graveyard of dead planets.

Features

  • 15 stages across 3 worlds, 15 Heralds and 15 mid-bosses
  • 11 weapons with 5 levels each: a two-gun front rack, a rear gun and two sidekick pods
  • Kinetic, beam and blast damage against glass, sun-fed and plated enemies
  • Heat from grazing, and the Breaker to spend it on
  • The Magpie: a shop between every stage, run by a trader with opinions
  • Easy, Normal and Hard; continues refill at each new world; the campaign saves at every visit to the Magpie
  • A death costs one weapon a single level, never your whole build
  • Tracker soundtrack, digitised speech and an illustrated story intro
  • Eight languages with full voice-over: English, Turkish, Japanese, Simplified Chinese, Korean, Russian, Brazilian Portuguese and Spanish
  • Integer scaling with optional scanline or CRT filter
  • Full gamepad support and remappable controls; native Linux build for Steam Deck

Genres

ActionIndie

Ways to play

  • Single-player
  • Controller

Weak PC? It still plays

Play Heliobane on a weak PC

Heliobane needs at least 2 GB of RAM. Cloud PC is a Windows computer with a strong GPU in the cloud. You control it from your laptop, phone or desktop.

1

Turn on Cloud PC

Log in to Thinkmay and start your machine. You get a Windows desktop of your own.

2

Install the game

Install Heliobane from Steam as you would at home.

3

Play on any device

Play on a laptop, phone or desktop. Controllers and microphones work.

Try 3 hours for $1.12Experience plan, one purchase per account.What is Cloud PC?