Mool: Chroma

jwl works

A top-down roguelite where you are the monster. Absorb colors, mix them into impossible forms, and tear down the "heroes" who farmed your kind. Nine apex awakenings, hand-built rooms dealt fresh every run, and an altar that trades your curses for power.

Instant PlayNo download, stream instantly

Overview

YOU ARE THE MONSTER

The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward.

Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.

COLOR IS YOUR BUILD

Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely.

Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.

Nine apex forms sit at the end of the tree. Getting to one is the run.

THE HEROES ARE THE HORROR

Five champions wait at the bottom of the kingdom, and none of them are still people.

A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it.

And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.

THE ALTAR WANTS YOUR SUFFERING

Curses drop where blessings should. They stack. They make the run worse.

And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.

  • 20-30 minute runs, 5 stages, 3 difficulties
  • 30 colour forms, 9 apex awakenings, 96 pickups to find
  • 100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
  • Hand-built rooms, dealt fresh every run
  • Rebindable keys and gamepad support
  • Unlocks, a conquest grid, and run records to chase

Genres

ActionIndie

Ways to play

  • Single-player
  • Controller

Weak PC? It still plays

Play Mool: Chroma on a weak PC

Mool: Chroma needs at least 4 GB of RAM. Cloud PC is a Windows computer with a strong GPU in the cloud. You control it from your laptop, phone or desktop.

1

Turn on Cloud PC

Log in to Thinkmay and start your machine. You get a Windows desktop of your own.

2

Install the game

Install Mool: Chroma from Steam as you would at home.

3

Play on any device

Play on a laptop, phone or desktop. Controllers and microphones work.

Try 3 hours for $1.12Experience plan, one purchase per account.What is Cloud PC?