Pick & Roll Manager

Maillard Retro Labs

Create your coach and run a basketball club in 30 leagues across Europe, the Americas and Asia-Pacific, with their own rules and continental cups. Possession-by-possession matches on a 2D court, transfers, a youth academy, a board to answer to and an editor to build any league you like.

Instant PlayNo download, stream instantly

Overview

Your club, your career, your court

Take a club, a giant or a third-division side, and carry it as far as you can: 30 leagues from 19 countries across Europe, the Americas and Asia-Pacific, 455 clubs and 6,998 players living out their careers while you live yours. Everything crosses your desk: the roster, the money, the academy, the press and the mood in the stands. Nothing decides itself.

Your coach, your style

You create your coach before you start —defensive, offensive, developer, man-manager or tactician— and that style shows in your team from day one. Every other club has its own too: they sign what their coach wants, and the press has something to say when two styles collide.

Every game plays out on the court, with a commentator

The engine simulates every possession and the 2D court shows it to you with a broadcast camera, referees, scoreboard and live stats, while a commentator calls the plays and the names of the players making them. The plays you call are the plays you see: the pick and roll, the backdoor cut, the 2-3 zone, the steal and the fast break. You make substitutions on dead balls, call timeouts and pick the next play right there, give the halftime talk and, when it all comes down to the last possession, you choose who takes the shot. When it's over, the shot chart shows you where the game was won or lost.

A locker room full of people

Every player has a character and an appetite: the one who wants minutes, the one who wants out, the captain who carries the group, the kid who breaks through. They talk to you, they ask you for promises and they hold you to them. Your staff, your scouts and your doctor tell you what they see the way an assistant would, not in percentages.

And everything else a club does

  • The market: negotiations with agents, release clauses, loans, trades between clubs and each league's nationality quotas.
  • The playbook: twelve dials —tempo, shot diet, pressure, rebounding— written as a coach's orders.
  • The club: budget, board, sponsors, ticket pricing by section and arena works you watch go up.
  • The academy: reserve team, youth setup and prospects who break out or stall.
  • The competitions: leagues with promotion and relegation, super cups, cups with a draw, a European Cup with a group stage and a Final Four, national teams and an awards gala with a vote.
  • The press and the legacy: a newspaper that tells your season, trophies, records, a Hall of Fame, cards of your club's legends and retired numbers hanging from the rafters.
  • The editor: change leagues, clubs, players, crests and photos, and share your patches with others.

Achievements and cloud saves

Steam achievements, from your first win to the treble, and your saves in Steam Cloud so you can carry the career on any computer.

Made with care, no shortcuts

Pick & Roll Manager is an independent game by Maillard Retro Labs, in Spanish and in English. The clubs and players in the game are fictional.

Genres

IndieSimulationSportsStrategy

Ways to play

  • Single-player

Weak PC? It still plays

Play Pick & Roll Manager on a weak PC

Pick & Roll Manager needs at least 4 GB of RAM. Cloud PC is a Windows computer with a strong GPU in the cloud. You control it from your laptop, phone or desktop.

1

Turn on Cloud PC

Log in to Thinkmay and start your machine. You get a Windows desktop of your own.

2

Install the game

Install Pick & Roll Manager from Steam as you would at home.

3

Play on any device

Play on a laptop, phone or desktop. Controllers and microphones work.

Try 3 hours for $1.12Experience plan, one purchase per account.What is Cloud PC?